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Joshua Hutt's avatar

I love the article and your perspective. Thanks for sharing. Here's some thoughts and reactions, for your consideration. 😊

> How does all the ACTIVITY buzzing around my brain get united into MY seamless conscious EXPERIENCE?

"MY"

More like "the hard illusion of consciousness"

I feel like the real question is "how is it that I feel like there is a 'me' that exists with some continual continuity, moment to moment?"

The simple answer seems to be "it evolved in the crucible of your mind," and "it's just the most common and comfortable way for most of us to interpret raw sensory experiences, but certainly not the only one, as anyone who has meditated extensively or taken hallucinogens" could tell you.

People don't want to accept that "the thing that feels like ME" is actually an apparent illusion, as are all of the things we sense and see.

If every question you ask has an axiom of "'I' is a real, consistent, and coherent thing that exists," you get a world that makes sense until you run into insurmountable paradoxes.

> The activity _is_ the experience.

Bingo! This is the devastating truth. There is no "me" separate from what is experienced here. Presupposing a separate "me" then creates an expectation that what is happening here can reach "me." But where is the me?! It's like a shirt with a message on the front and back, "sorry, the message is on the other side." After a certain amount of looking, any sane person would conclude that there is no message apart from what is actually on the shirts.

Similarly, there is something that it feels like to be me, but the "me" is an illusion. The feeling implies a center, but the center is empty. It's experience, all the way in.

Not a very satisfying answer, if you ask me. I can see why we keep asking "why" and "how?"

> The first-person mechanical feeling of jump shot activity, for instance, is given by the physical trajectory of the blocking activity that attempts to block the jump shot. At every moment, the blocking activity mechanically unfolds in response to its instant-by-instant interactions with the shooting activity.

Makes me fantasize about all kinds of meticulously engineered interactive experiences designed to produce arbitrarily detailed and exotic qualia in humans. Things like "unseeable" colors, "mirror hands" experiments, and "hot, cold, and lukewarm water" tricks pale in comparison to what is possible. Like, LHC levels of engineering just to create reliably reproducible and constrainable internal states. Hell, maybe someday we could finally map "my red" onto "your red," and back again. 🥲

> any given instant (technically, at any duration of arbitrarily small size), an activity has specific and quantifiable physical properties (such as position, velocity, acceleration, momentum, force)

What about the uncertainty principle? Do you think there is a minimum resolution, or is something else going on there?

> how does this gargantuan number of real-time interactions get “instantly” amalgamated into a unified conscious state experienced as _YOUR_ seamless experience_?_

Holy shit. "I" am a third person perspective? 🤯

> The answer, in a word, is _**purpose**_.

I feel like purpose is built in over time via evolution. Is it emergent, imbued, or some combination of both?

> Activity which _does not pursue the same purpose_ as game activity is easily distinguished as non-game activity, even by naive viewers.

Generally speaking, but certain activities may be mistaken for purposeful or irrelevant, depending on how specific and narrow the observation is.

> _**ALL the activity in your brain is PURPOSEFUL**_**.** _**ALL the activity in your brain is INITIATED BY YOU for a PARTICULAR AIM.**_

Who is "you" in this case? Are you pointing to the existence of an autonomous agent somewhere in the system, or are you using shorthand to point to the whole human being (mind and body)?

> The players don’t hurl the basketball at the bird. The referees might _halt_ game activity in response to these events

> If there is a parasite crawling through your cerebrum

I'm totally fascinated by how the state of the system affects the nature of the experience. Heat, rain, blood sugar, parasites, these all effect the nature of play. They're not part of the purpose, but the "spacetime" the purpose runs through are warped by them. I think that phenomenon deserves a series of essays of its own.

> Your Visual Where module locates the basketball ... and resonates on its location, generating _qualia_ that highlights exactly where to reach.

This makes me think that "purpose" is a higher-order description of an underlying nature of phenomena, namely the pattern of creating and fostering "qualia resonances" — the system somehow models and "chooses" which qualia to model to try to stabilize in reality. What we seem to be doing is generating a feeling inside our mind/body that is sort of an approximation of what is expected, and then all of the systems seem to try to continue to reduce the error between that expected feeling and the incoming sensory data, as both evolve/resonate over time.

I really wonder where choice comes into this whole thing, if at all.

> Because _you_ chose to pursue the basketball

"You chose" is doing such incredibly heavy lifting here.

It reminds me of Hofstadter's *Strange Loop*, in which the appearance of and descriptions of larger agents (dominoes or "simms") emerge naturally from the activities of smaller ones. At some point, the buck has to stop, no? It makes sense that everything traces back to a smallest, predictable (or stochastic) mechanical processes, and yet... where does "choice" come in?

> You experience _orangeness (_because your expect to see an orange basketball and the Reality activity matches your Expectation activity)

I feel like this deserves a bit more elaboration. If I understand correctly, in your model, experience is an emergent phenomena that is entirely constructed by physical activity. I'm not seeing you definitely claim that, so I wonder if I'm missing the point.

My layperson explanation is: It isn't so much that "there is something that it feels like to be me" as it is "there is something that it feels like to be *anything*." The experience of "being me" is a subset of all experiences, and it is actually a class or category of experiences that work together to reify themselves and their continuity as such. Stepping outside of that reveals the "hard problem" to be a mischaracterization based on a limiting axiom.

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